Updates

What changed in Terra Engine, day by day. Straight from the real changelog, no filler.

v1.0.44current version
44updates since November 9, 2026
~15updates per day on average

5 updatesv1.0.40 to v1.0.44

  • v1.0.44The quest editor is now fully available in English and German.
  • v1.0.43The sound section is now available in English and German.
  • v1.0.42A single switch under Advanced now changes the whole engine interface between German and English.
  • v1.0.41The game catalog now lets you set up merchants, weather, danger levels and companions, with a row editor for goods and a weather grid.
Show 3 more changes
  • v1.0.41Catalog tables display more cleanly, and merchant goods and difficulty settings are now checked for conflicts.
  • v1.0.40The game catalog now manages professions, talents and abilities, with a level view, skill branches and plain-language requirements.
  • v1.0.40Several layout fixes make these views easier to read, with larger level images and wrapping text.

26 updatesv1.0.14 to v1.0.39

  • v1.0.39New trapdoor block, triggered by a lever in test play, plus start states you set in the area and lock icons on locked objects.
  • v1.0.39The arrival location picker no longer cuts off long names, and the editor no longer freezes on trapdoors.
  • v1.0.38The game catalog now covers combat: enemies, weapons, armor and loot tables, with enemy profiles and loot lists.
  • v1.0.38Each enemy shows its build status, and loot tables flag missing entries.
Show 28 more changes
  • v1.0.37You can now link a key to a door directly in the area view.
  • v1.0.36The area editor tools now sit in a bar to the left of the map view, with a list of placeable mechanics.
  • v1.0.34The sound library marks sounds already in use, offers package selection, and lets you click a track to scrub.
  • v1.0.34Search also shows matches from other categories, and dungeon floors show their painted image in the game view.
  • v1.0.33Sound points can be placed directly in an area and edited in a floating window or list, with undo.
  • v1.0.33Ambient rule rows can mix several sounds at once, and area switches load faster.
  • v1.0.32Pillar staircases are now drawn angled at their southern corners.
  • v1.0.31You can define what plays in an area as rules with if/then conditions, reorder them, preview them and inherit them.
  • v1.0.31Labels are easier to read, and crossfades are set either to default or to a number of seconds.
  • v1.0.30Cliff edges stay straight where a staircase meets them, with the rounding moved to the side.
  • v1.0.29Area names now also appear in the open-area dialog and the header menu.
  • v1.0.28Sound effects are now available as presets, and audio buses are set up from your project data.
  • v1.0.27The sound editor shows areas the same way the engine does, including underground levels and area groups that pass on settings.
  • v1.0.26Searching and loading the sound catalog is faster, and sound references resolve more quickly.
  • v1.0.25The game catalog now supports crafting, with recipes, ingredient lists, workbenches and searchable item selection.
  • v1.0.25Recipes take their image from the result item, single ingredients use singular wording, and the search term stays after rebuilding.
  • v1.0.24Mines and dungeons now appear in the area tree under the area that holds their entrance.
  • v1.0.23Gates, levers, pressure plates and torches are now available as building blocks in wood, iron and stone styles.
  • v1.0.22The game catalog adds a sortable table view with inline editing and an undo button.
  • v1.0.22Mining and gathering are now part of the catalog data, and several table display issues are fixed.
  • v1.0.21The selection panel now shows how to link the selected block to other blocks.
  • v1.0.20The new game catalog lets you browse, edit, validate and undo changes to all game data in one place.
  • v1.0.20Entries still referenced elsewhere are protected from deletion, and each entry shows where it is used and obtained.
  • v1.0.18A new rules block lets you set the lights from the painted floor image in the game.
  • v1.0.17Torches, wall torches, glowing crystals, locked doors and keys are now available as ready-made building blocks.
  • v1.0.16The dungeon editor now shows the painted image of each dungeon floor.
  • v1.0.15Rule building blocks stay available with a pack selected, and search now finds items like gates, levers and torches.
  • v1.0.14The game systems list now shows your real areas before test areas.

13 updatesv1.0.1 to v1.0.13

  • v1.0.13Undoing a placed or removed staircase now correctly restores the surrounding cliff graphics.
  • v1.0.12Generated tile transitions no longer end up in your base tileset, and a cleanup tool removes old leftovers.
  • v1.0.11Click a quest in the quest overview to open it, with its name and follow-up quests shown directly.
  • v1.0.10In the quest editor, requirement and unlock labels now sit clearly below each quest box, with more room for stages.
Show 10 more changes
  • v1.0.9The dungeon editor toolbar and status bar now wrap, so the editor never grows wider than the window.
  • v1.0.8Open ladders in dungeons now use their own path graphic.
  • v1.0.7The header adjusts when elements on the right grow wider, and the version number appears next to Start Game.
  • v1.0.6The quest preview now fits any area size, and stage rows in the check list have more spacing.
  • v1.0.4Placing a ramp, path or stair stamp from the side now correctly builds wall stairs.
  • v1.0.3Every sub-tool slider now has a reset button that restores its default value.
  • v1.0.2Sub-tool panels for brush, barriers, hills and stairs are now compact, dark like the toolbar, with toggle bars.
  • v1.0.2Colour options use round colour dots, and group titles are formatted consistently.
  • v1.0.1The area tree is easier to read, with darker text, a highlighted active row and guide lines.
  • v1.0.1The create button now sits next to the search field, and the buttons on the right are slimmer.

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