- v1.0.44The quest editor is now fully available in English and German.
- v1.0.43The sound section is now available in English and German.

Made for pixel RPGs
The engine built
for pixel RPGs.
Every tool a pixel RPG needs, in one editor. From the first brush stroke to the Steam Deck build.
Free trial with the full editor, no export. Indie and Studio are one-time purchases.
Shown: Call Me Human, made with Terra Engine. Art assets not included.
Made with Terra Engine: Call Me Human.

Call Me Human
Our own pixel-art action RPG with farming, mining and crafting. World, quests, sound, saves and the Steam Deck build all come from Terra Engine.
Cover art of Call Me Human, our game made with Terra Engine. Art assets not included.
One editor. Every tool.
Everything a pixel RPG needs, built to work together and checked by tests.
Area editor
Paint ground, place thousands of world pieces, build stairs and cliffs. Every scene by hand.
Learn moreWorld and planet generator
Planets with biome zones, rules and a live preview, plus a seeded generator that fills areas.
Learn moreDungeon and mine editor
Mines and dungeons built floor by floor from rooms, doors, keys and stairs.
Learn moreQuests
Quests as a network of stages and areas, with 24 step types, checked before you save.
Learn moreGame systems
The ready-made systems the editors sit on: inventory, combat, farming, crafting, weather and more.
Learn moreSound engine
Sound library, music in intensity levels, ambience and voiced lines, tied to places in the game.
Learn moreProgression and loot
Level and XP curves, enemy profiles, loot pools and balancing in one place.
Learn moreStory workshop and dialogue
A story workshop and a dialogue editor with branching conversations and a test button.
Learn moreNotes
A notes area keeps project context inside the editor.
Learn moreSegments
Segments and tags to group and label parts of your areas.
Learn moreGame catalog
All game content by system: farming, mining, crafting, combat, trade, abilities, weather and companions.
Learn moreQuest Helper
Our separate app, available nowA calm, visual planning board for a region and its quests. Our separate app at quest-helper.com.
Learn moreLatest updates
Terra Engine gets updates almost every day. Here is what changed most recently.
- v1.0.39New trapdoor block, triggered by a lever in test play, plus start states you set in the area and lock icons on locked objects.
- v1.0.39The arrival location picker no longer cuts off long names, and the editor no longer freezes on trapdoors.
- v1.0.13Undoing a placed or removed staircase now correctly restores the surrounding cliff graphics.
- v1.0.12Generated tile transitions no longer end up in your base tileset, and a cleanup tool removes old leftovers.
All updates v1.0.44 · 44 updates
One price. A year of updates included.
Indie and Studio are one-time purchases with 12 months of updates. Pro adds the right to change the engine and the Pro toolkit. No revenue share.
Every action is a command.
Run any editor action from the shell, with a check report, a screenshot and undo. Available with the Pro license.
Questions
Is it a subscription?
Indie and Studio: no. You pay once and keep your version forever, and updates for 12 months are included. Pro has a yearly fee of €1,500 for updates, the Pro toolkit and support.
Do I need programming skills?
No. Areas, quests, items, sound and saves are made in the editors. Code stays optional. New mechanics, new systems or new quest step types do need code written in GDScript.
Does it support multiplayer?
Yes: co-op for up to 5 players, one host plus guests. Players can be in different areas at the same time.
Can I export to the Steam Deck?
Yes. A ready export preset builds a Steam Deck package, and a size guard warns you when the package outgrows its budget.