Made for pixel RPGs

The engine built
for pixel RPGs.

Every tool a pixel RPG needs, in one editor. From the first brush stroke to the Steam Deck build.

Free trial with the full editor, no export. Indie and Studio are one-time purchases.
terra-engine / area editor
Terra Engine area editor

Shown: Call Me Human, made with Terra Engine. Art assets not included.

Made with Terra Engine: Call Me Human.

Cover of the pixel RPG Call Me Human

Call Me Human

Our own pixel-art action RPG with farming, mining and crafting. World, quests, sound, saves and the Steam Deck build all come from Terra Engine.

~9,900world pieces
1,025sounds
1,400test files
Visit call-me-human.com

Cover art of Call Me Human, our game made with Terra Engine. Art assets not included.

One editor. Every tool.

Everything a pixel RPG needs, built to work together and checked by tests.

All features in detail

Latest updates

Terra Engine gets updates almost every day. Here is what changed most recently.

5 updatesv1.0.40 to v1.0.44

  • v1.0.44The quest editor is now fully available in English and German.
  • v1.0.43The sound section is now available in English and German.

26 updatesv1.0.14 to v1.0.39

  • v1.0.39New trapdoor block, triggered by a lever in test play, plus start states you set in the area and lock icons on locked objects.
  • v1.0.39The arrival location picker no longer cuts off long names, and the editor no longer freezes on trapdoors.

13 updatesv1.0.1 to v1.0.13

  • v1.0.13Undoing a placed or removed staircase now correctly restores the surrounding cliff graphics.
  • v1.0.12Generated tile transitions no longer end up in your base tileset, and a cleanup tool removes old leftovers.

All updates v1.0.44 · 44 updates

One price. A year of updates included.

Indie and Studio are one-time purchases with 12 months of updates. Pro adds the right to change the engine and the Pro toolkit. No revenue share.

See pricing and license

TRIALFreeTry everything
INDIE€9991 seat
STUDIO€2,999Up to 5 seats
PRO€4,999+ €1,500/year

Every action is a command.

Run any editor action from the shell, with a check report, a screenshot and undo. Available with the Pro license.

About the command interface

Questions

Is it a subscription?

Indie and Studio: no. You pay once and keep your version forever, and updates for 12 months are included. Pro has a yearly fee of €1,500 for updates, the Pro toolkit and support.

Do I need programming skills?

No. Areas, quests, items, sound and saves are made in the editors. Code stays optional. New mechanics, new systems or new quest step types do need code written in GDScript.

Does it support multiplayer?

Yes: co-op for up to 5 players, one host plus guests. Players can be in different areas at the same time.

Can I export to the Steam Deck?

Yes. A ready export preset builds a Steam Deck package, and a size guard warns you when the package outgrows its budget.

All questions answered Compare and decide

Start building your pixel RPG.